By Andy Beane
The fundamental basics of 3D animation for aspiring 3D artists3D is everywhere--video video games, motion picture and tv lighting tricks, cellular units, and so forth. Many aspiring artists and animators have grown up with 3D and desktops, and of course gravitate to this box as their niche. Bringing a mix of studio and lecture room event to provide you thorough insurance of the 3D animation undefined, this must-have publication indicates you what it takes to create compelling and practical 3D imagery. Serves because the first step to knowing the language of 3D and special effects (CG)Covers 3D animation fundamentals: pre-production, modeling, animation, rendering, and post-productionDissects middle 3D thoughts together with layout, movie, video, and gamesExamines what creative and technical talents are had to achieve the industryOffers beneficial real-world situations and informative interviews with key educators and studio and professionalsWhether you are contemplating a profession in as a 3D artist or just desire to extend your figuring out of normal CG ideas, this ebook provide you with a superb assessment and information of middle 3D Animation ideas and the
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It takes an expert eye and lots of practice to become good at color correction. 17 shows a before-and-after example of color correction. F i gure 2 . 1 7 A shot before (left) and after (right) color correction Final Output The final output of 3D animation can come in many different forms: film, video, Internet, rapid prototyping, 3D stereoscopic film and print media. Each of these output types have different workflows and technical limitations that are beyond the scope of this book. But the most common output type is digital video that can be played on the computer or Internet.
The scientific industries use this stage to double-check the accuracy of projects and to output projects to their chosen media. You may have heard the saying fix it in post, and as much as I hate to admit it as a 3D artist who would like to have the production stage be perfect every time, sometimes fixing things in postproduction is more cost-effective than committing hours of rendering time to fix a shot. The postproduction stage is where you can make a project that once looked amateurish look professional instead.
Pixar’s Monsters Inc. (2001) showed that 3D fur could be accomplished with good effect. I. (2001) pushed boundaries in 3D animation techniques in visual effects. The Lord of the Rings: The Fellowship of the Ring (2001) pushed new techniques with crowd simulations. Final Fantasy: The Spirits Within (2001) attempted to create photorealistic humans for the full 3D animated film. ) The Lord of the Rings: The Return of the King (2003) made great advances in 3D animation with the motion-captured 3D-animated Gollum character.
3D Animation Essentials by Andy Beane